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PatchDelta

BLACK OPS 7 / PATCHES

2026-04-02

Season 03

Nearly every SMG in the game gained effective range, with the MPC-25 and RK-9 seeing the most dramatic extensions to their damage falloff zones. The AK-27 trades mid-range damage for slightly longer max range, while the MXR-17 takes a small damage hit and the M15 MOD 0 loses accuracy under fire. On the power end, the Strider 300 sniper now deals significantly more damage across all ranges, and most marksman rifles got penalized at distance to offset stronger base fire rates.

Weapons touched
24
Buffed
13
Nerfed
11
MP scope

AR6

Major -17.3

Mid Damage

  • View Kick (nerf)
  • Gun Kick (nerf)
Major -9.3

Damage Range reduction

  • Projectile Velocity 142→152m/s (buff)Projectile Velocity+7.0%
  • Damage Range reduction 10→20% (nerf)Damage Range reduction+100.0%
  • Muzzle Velocity (penalty) (reduction) 10→20% (nerf)Muzzle Velocity (penalty) (reduction)+100.0%
Major -8.8

Mid Range

  • Max Range 21→22.9m (buff)Max Range (m)+9.1%
Minor -5.5

ADS Movement

  • Max Damage 33→32dmg (nerf)Max Damage-3.0%
Minor +3.0

Max Range

  • ADS Time 280→270ms (buff)ADS Time-3.6%
Minor +3.0

Max Damage

  • Max Damage 23→24dmg (buff)Max Damage+4.3%

SMG8

Major +21.0

Mid Range

  • Max Range 12.1→13.3m (buff)Max Range (m)+9.9%
  • Mid Damage 17→18dmg (buff)Mid Damage+5.9%
  • Mid Range 18.3→20.3m (buff)Mid Range (m)+10.9%
  • Mid 2 Damage 13→14dmg (buff)Mid 2 Damage+7.7%
  • Min Damage 11→12dmg (buff)Min Damage+9.1%
  • Razor 9mm Wildfire Conversion · Max Damage 15→16dmg (buff)Damage Max+6.7%
  • Razor 9mm Wildfire Conversion · Max Range 12.1→13.3m (buff)Max Range (m)+9.9%
  • Razor 9mm Wildfire Conversion · Mid Damage 13→14dmg (buff)Mid Damage+7.7%
  • Razor 9mm Wildfire Conversion · Mid Range 18.3→20.3m (buff)Mid Range (m)+10.9%
Major +18.8

Mid 2 Range

  • Max Damage 23→24dmg (buff)Max Damage+4.3%
  • Max Range 14→15m (buff)Max Range (m)+7.1%
  • Mid Range 24.1→25.4m (buff)Mid Range (m)+5.4%
Major +16.5

Vertical Recoil (improvement)

  • Max Range 10.4→12.4m (buff)Max Range (m)+19.2%
  • Mid Range 17→18m (buff)Mid Range (m)+5.9%
Major +13.5

Sprint Fire Hip Spread improvement

  • Max Range 9.1→10.2m (buff)Max Range (m)+12.1%
  • Mid Range 13.5→15.2m (buff)Mid Range (m)+12.6%
  • MPC-25 8 6 MFS Stratus X Barrel · Max Range 13.2→15.7m (buff)Max Range (m)+18.9%
  • MPC-25 8 6 MFS Stratus X Barrel · Mid Range 18.3→20.8m (buff)Mid Range (m)+13.7%
  • MPC-25 8 6 MFS Stratus X Barrel · Mid 2 Range 32.3→33.8m (buff)Mid 2 Range (m)+4.6%
  • MPC-25 8 6 MFS Stratus X Barrel · Min Range 32.3→33.8m (buff)Min Range (m)+4.6%

SMG

RK-9
Major +9.5

Mid 2 Range

  • Max Range 9.1→9.7m (buff)Max Range (m)+6.6%
  • Mid Range 20.1→22.2m (buff)Mid Range (m)+10.4%
  • Mid 2 Range 27.9→30.5m (buff)Mid 2 Range (m)+9.3%
  • Min Range 27.9→30.5m (buff)Min Range (m)+9.3%
Major -9.0

Mid Range

  • Mid Range 19.7→17.8m (nerf)Mid Range (m)-9.6%
Minor -3.3

Vertical Recoil (improvement)

  • Damage Range improvement 28→23% (nerf)Damage Range improvement-17.9%
  • Horizontal Recoil (improvement) 30→24% (nerf)Horizontal Recoil (improvement)-20.0%
  • Vertical Recoil (improvement) 8→6% (nerf)Vertical Recoil (improvement)-25.0%

SMG

VST
Mixed +0.5

Vertical Recoil (improvement)

  • Vertical Recoil (improvement) 20→28% (buff)Vertical Recoil (improvement)+40.0%

LMG2

Minor +5.5

Gun Kick (improvement)

  • ADS Movement (penalty) 20→17.5% (buff)ADS Movement (penalty)-12.5%
Minor -3.0

Mid Damage

  • ADS Movement (penalty) 30→25% (buff)ADS Movement (penalty)-16.7%

Marksman3

Marksman

Swordfish A1
Major -12.0

Neck Mult

  • Max Damage 35→31dmg (nerf)Max Damage-11.4%
  • Min Damage 30→27dmg (nerf)Min Damage-10.0%
  • Headshot Mult 1.1→1.3x (buff)Headshot Mult+18.2%
  • Neck Mult 1→1.2x (buff)Neck Mult+20.0%
  • ADS Time 330→340ms (nerf)ADS Time+3.0%
  • Sprint to Fire 230→240ms (nerf)Sprint to Fire+4.3%
  • Tac Sprint to Fire 360→370ms (nerf)Tac Sprint to Fire+2.8%
  • Slide to Fire 430→440ms (nerf)Slide to Fire+2.3%
  • Dive to Fire time 510→520ms (nerf)Dive to Fire time+2.0%
  • MFS Penta Burst Mod · Horizontal Recoil (penalty) 30→35% (nerf)Horizontal Recoil % Penalty+16.7%
  • Modus R Underbarrel · Sprint Speed (improvement) (nerf)
  • Adept Skiff Stock · Movement Speed (improvement) Δ -0.1m/s (nerf)
  • Adept Skiff Stock · Crouch Speed (improvement) Δ -0.2m/s (nerf)
  • Adept Skiff Stock · Sprint Speed (improvement) (nerf)
  • Bosun Light Stock · ADS Movement (improvement) Δ -0.1m/s (nerf)
  • Q Stubb Stock · ADS Movement (improvement) Δ -0.1m/s (nerf)
  • Bolt Carrier Group · Damage Range penalty 8→20% (nerf)Damage Range % Penalty+150.0%
  • Bolt Carrier Group · Bullet Velocity (penalty) 8→20% (nerf)Bullet Velocity % Penalty+150.0%
  • Bolt Carrier Group · Horizontal Recoil (penalty) 20→30% (nerf)Horizontal Recoil % Penalty+50.0%

Marksman

M34 Novaline
Major -7.3

Bullet Velocity (penalty)

  • Fire Rate 600→750RPM (buff)Fire Rate+25.0%
  • Fire Rate (improvement) 10→20% (buff)Fire Rate (improvement)+100.0%
  • Damage Range penalty 10→25% (nerf)Damage Range penalty+150.0%
  • Bullet Velocity (penalty) 10→30% (nerf)Bullet Velocity (penalty)+200.0%

Marksman

M8A1
Mixed +1.3

Bullet Velocity (penalty)

  • Damage Range penalty 10→20% (nerf)Damage Range penalty+100.0%
  • Bullet Velocity (penalty) 10→20% (nerf)Bullet Velocity (penalty)+100.0%

Sniper2

Minor +5.0

Max Damage

  • Max Damage 102→112dmg (buff)Max Damage+9.8%
  • Min Damage 90→98dmg (buff)Min Damage+8.9%

Sniper

Shadow SK
Minor +4.3

ADS Spread

  • ADS Spread 3.2→2.9degrees (buff)ADS Spread-9.4%

Launcher1

Launcher

A.R.C. M1
Mixed +1.0

Charge Time

  • ADS Movement (improvement) Δ +0.5m/s (buff)
  • Charge Time 0.5→0.45s (buff)Charge Time-10.0%

Shotgun1

Shotgun

SG-12
Major -22.8

Mid Range

  • MFS Pulse Fire Taclight · Fire Rate (nerf)
  • MFS Pulse Fire Taclight · Tac Stance Spread (nerf)

Pistol1

Pistol

1911
Major -7.5

Mid Range

  • Max Range 11.4→10.2m (nerf)Max Range (m)-10.5%
  • Mid Range 22.9→15.2m (nerf)Mid Range (m)-33.6%
  • Mid 2 Range 32.5→24.1m (nerf)Mid 2 Range (m)-25.9%
  • Min Range 32.5→24.1m (nerf)Min Range (m)-25.9%
  • Visual recoil adjusted for the VAS Duo Hybrid Sight across affected weapons (qualitative)