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ASSAULT RIFLE

BLACK OPS 7 / WEAPON

ASSAULT RIFLEnet nerf (major)

X9 Maverick

X9 Maverick net nerf (score -9): max dmg 34→33dmg, burst-delay 120→150ms, STF 180→200ms, projectile velocity mps 142→152m/s. 9 attachment trait(s) touched (6 up / 3 down).

Patches touched
4
Cumulative score
-9.3, major
First seen
2025-11-14
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Stat trajectory

Patch log

Preseason / Launch

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  • Max Damage 34→33dmg (nerf)−2.9%damage_max
  • Sprint to Fire 180→200ms (nerf)+11.1%sprint_to_fire_time_ms
  • Tac Sprint to Fire 290→310ms (nerf)+6.9%tactical_sprint_to_fire_time_ms
  • Slide to Fire 390→420ms (nerf)+7.7%slide_to_fire_time_ms
  • ADS Movement 3.2→3.1m/s (nerf)−3.1%ads_movement_speed_mps

Season 01

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  • 14 6 MFS Pulse Load Barrel · Damage Range penalty 25→13% (buff)−48.0%damage_range_pct__penalty
  • 14 6 MFS Pulse Load Barrel · ADS Time (improvement) 20→30ms (buff)+50.0%ads_time_ms__improvement
  • 14 6 MFS Pulse Load Barrel · Sprint to Fire (improvement) 15→25ms (buff)+66.7%sprint_to_fire_time_ms__improvement
  • 14 6 MFS Pulse Load Barrel · Movement Speed (improvement) Δ +0.03m/s (buff)
  • Burst Delay 120→150ms (nerf)+25.0%burst_fire_delay_ms
  • Quickstep Foregrip · ADS Movement (improvement) Δ +0.025m/s (buff)
  • Quickstep Foregrip · Sprint Speed (improvement) (nerf)
  • Ethereal Wave Stock · Movement Speed (improvement) Δ -0.025m/s (nerf)
  • Strider Overstep Stock · ADS Movement (improvement) Δ -0.025m/s (nerf)
  • h01 90 Full Stock · ADS Movement (improvement) Δ +0.025m/s (buff)

Season 02

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  • Jumping and Landing Stability improvement 40→60% (buff)+50.0%jumping_landing_stability_pct__improvement

Season 03

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  • Projectile Velocity 142→152m/s (buff)+7.0%projectile_velocity_mps
  • Damage Range reduction 10→20% (nerf)+100.0%damage_range_pct__reduction
  • Muzzle Velocity (penalty) (reduction) 10→20% (nerf)+100.0%muzzle_velocity_reduction_pct__reduction

Same class — closest verdict

Soft counters

Heuristic: weapons whose class typically holds an engagement-distance edge against X9 Maverick. Not authoritative — how this is computed.

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