PatchDelta / Reference
FAQ
Common questions about PatchDelta — data sources, update cadence, scope, and how to report errors. For deeper detail on classification and computation, see /methodology.
Q.01
Where does the data come from?
All numbers come from official Treyarch patch notes published on callofduty.com/patchnotes. We don't datamine and we don't speculate. If Treyarch hasn't published it, we don't carry it as a high-confidence entry.Q.02
How often is data updated?
Within 24 hours of a patch landing, usually faster. We monitor the official patch notes feed and ingest each new multiplayer note as it goes live. The build date in the site footer reflects the most recent ingest.Q.03
Why don't I see a weapon I expect?
Two reasons. Either the weapon was added in a patch we haven't ingested yet (rare, usually under 24 hours), or it's a Warzone-only or Zombies-only weapon and falls outside our scope. PatchDelta is multiplayer-only. If you think a multiplayer weapon is missing, email us.Q.04
Why are URLs hyphenated (for example /bo7/weapons/ak-27)?
Slugs are the public identity of each item. We use lowercase hyphens end-to-end so URLs are stable, readable, and don't break on case-sensitive servers. Underscore or mixed-case variants don't redirect — they 404 by design, to keep one canonical URL per weapon.Q.05
What's the difference between buff, nerf, mixed, and qualitative?
Direction labels for a single change. Buff means strictly better for the player. Nerf means strictly worse. Mixed means both inside one entry, like damage down and range up. Qualitative means a change with no published number, tagged with direction from context. See /methodology for worked examples.Q.06
How do you handle reworks?
When Treyarch substantially restructures a weapon, the cumulative baseline resets at the rework patch. The post-rework weapon is treated as a fresh entity, not as continuing deltas from the pre-rework version. The patch where the rework happened stays in the changelog with a rework tag.Q.07
Are attachment changes included in the cumulative delta?
No. Attachment-level changes are tracked in the changelog but do not roll into the base weapon's cumulative numerical delta. Pulling them into the base would conflate the gun with one specific build.Q.08
Why is some data marked low confidence?
When Treyarch hasn't published an explicit MP note for a change we believe is real — community-reported, observed in-game, or datamined — we mark the entry low-confidence and exclude it from cumulative totals until promoted. See methodology / confidence levels for the full framework.Q.09
Do you cover Warzone, Zombies, or Campaign?
No. PatchDelta is multiplayer-only. Warzone and Zombies have separate balance tracks and excellent dedicated communities; rolling them into MP cumulative deltas would produce misleading numbers.Q.10
How do I report a data error?
Email hello@patchdelta.com with the weapon, the stat you think is wrong, the patch, and a link to the source you believe is correct. Confirmed corrections ship within 48 hours.Q.11
Are you affiliated with Activision or Treyarch?
No. PatchDelta is independent and unaffiliated. Call of Duty and Black Ops are trademarks of Activision Publishing, Inc. We have no studio relationship, no early access, and no NDA.Q.12
Is there a public API?
Not today. The site is statically generated from a JSON dataset; if you have a use case that would benefit from a public feed, email us and we'll consider it.
Question not answered here? Email hello@patchdelta.com. If it comes up more than twice we'll add it to this page.