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SNIPER RIFLE

BLACK OPS 7 / WEAPON

SNIPER RIFLEnet buff (minor)

XR-3 Ion

XR-3 Ion net buff (score +3): ADS 650→600ms, bullet velocity pct 900→1200m/s. 14 attachment trait(s) touched (7 up / 7 down).

Patches touched
3
Cumulative score
+3.3, minor
First seen
2025-11-14
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Stat trajectory

Patch log

Preseason / Launch

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  • Damage Range improvement 30→25% (nerf) — 21 Lti Infinity Barrel−16.7%damage_range_pct__improvement
  • Damage Range improvement 15→12% (nerf) — 17 Xr Adapt Barrel−20.0%damage_range_pct__improvement
  • 19 Revolution Barrel · Vertical Recoil (penalty) 50→40% (buff)−20.0%vertical_recoil_pct__penalty
  • Sprint to Fire (penalty) 20→30ms (nerf) — Mammoth Stack Extended+50.0%sprint_to_fire_time_ms__penalty
  • Mammoth Stack Extended · ADS Time (penalty) 20→30ms (nerf)+50.0%ads_time_ms__penalty
  • Sprint to Fire (improvement) 10→15ms (buff) — Phantom V Fast Mag+50.0%sprint_to_fire_time_ms__improvement
  • Phantom V Fast Mag · ADS Time (improvement) 10→15ms (buff)+50.0%ads_time_ms__improvement
  • l9 Vertigo Grip · Horizontal Recoil (improvement) 10→8% (nerf)−20.0%horizontal_recoil_pct__improvement
  • Movement Speed (improvement) 0.7→0.4m/s (nerf) — Lti Collapsed Stock−42.9%movement_speed_mps__improvement
  • Lti Collapsed Stock · Sprint Speed (improvement) 0.6→0.3/s (nerf)−50.0%sprinting_movement_speed_mps__improvement
  • 2mw Adaptive Tactical Laser · ADS Time (improvement) 25→28% (buff)+12.0%ads_time_ms__improvement
  • Damage Range improvement 15→12.5% (nerf) — 3mW Motion Strike Laser−16.7%damage_range_pct__improvement
  • Pre-Fire Time improvement 10→15% (buff) — Quick Charge+50.0%fire_time_ms__improvement

Season 01

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  • Queued-shot window trimmed so follow-up bursts no longer fire by accident (qualitative)
  • Bullet Velocity 900→1200m/s (buff)+33.3%bullet_velocity_pct
  • ADS Time 650→600ms (buff)−7.7%ads_time_ms
  • Idle Sway (qualitative)
  • Stability when jumping and landing (qualitative)
  • Charge Time (penalty) 200→100% (buff) — MFS 3x3 Compensator−50.0%charge_time_seconds__penalty
  • MFS 3x3 Compensator · Maximum Hip Spread improvement 50→20% (nerf)−60.0%max_hip_spread_pct__improvement
  • Quick Charge · Charge Time (improvement) 15→30% (buff)+100.0%charge_time_seconds__improvement
  • Quick Charge · Burst Cooldown improvement 10→5% (nerf)−50.0%burst_cooldown_ms__improvement
  • Quick Charge · Horizontal Recoil 20→100% (nerf)+400.0%horizontal_recoil_pct
  • Quick Charge · Bullet Velocity (penalty) 15→40% (nerf)+166.7%bullet_velocity_pct__penalty

Season 02

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  • 15 Fringe Barrel · ADS Time (improvement) 20→33ms (buff)+65.0%ads_time_ms__improvement
  • Stalwart 5 Handguard · Flinch Resistance improvement 35→20% (nerf)−42.9%flinch_resistance_pct__improvement
  • Phantom V Fast Mag · ADS Time (improvement) 15→23ms (buff)+53.3%ads_time_ms__improvement
  • Flinch Resistance improvement 45→25% (nerf) — Lethal Absorb Stock−44.4%flinch_resistance_pct__improvement
  • Lightshield Stock · Flinch Resistance improvement 25→15% (nerf)−40.0%flinch_resistance_pct__improvement
  • L T Sling Grip · ADS Time (improvement) 40→55ms (buff)+37.5%ads_time_ms__improvement
  • Transit Ion Grip · ADS Time (improvement) 20→30ms (buff)+50.0%ads_time_ms__improvement
  • 1mw Instinct Laser Array · ADS Time (improvement) 17→27ms (buff)+58.8%ads_time_ms__improvement

Same class — closest verdict

Soft counters

Heuristic: weapons whose class typically holds an engagement-distance edge against XR-3 Ion. Not authoritative — how this is computed.

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