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VS Recon vs XR-3 Ion

BLACK OPS 7 — CUMULATIVE BALANCE COMPARISON

VS Recon

SNIPER RIFLE

VS Recon net buff (score +6): max dmg 104→112dmg, mid dmg 102→106dmg, min dmg 95→98dmg, ROF (impr) 7→29%. 2 attachment trait(s) touched (0 up / 2 down).

NET BUFF (MAJOR)+6.5

XR-3 Ion

SNIPER RIFLE

XR-3 Ion net buff (score +3): ADS 650→600ms, bullet velocity pct 900→1200m/s. 14 attachment trait(s) touched (7 up / 7 down).

NET BUFF (MINOR)+3.3

Stat trajectory

No shared trajectory

No scalar stat is recorded on every weapon in this comparison.

Stat comparison

No shared stats

These weapons have no stat IDs in common. Try a closer-class comparison.

Patch history

VS Recon3 patches

Show changelog →
Preseason / Launchview full patch →
  • Damage Range improvement 25→23% (nerf)
  • Vertical Recoil (penalty) 50→40% (buff)
  • ADS Time (penalty) 120→100ms (buff)
  • Sprint to Fire (penalty) 20→30ms (nerf)
  • Sprint to Fire (improvement) 15→20ms (buff)
  • ADS Time (improvement) 10→15ms (buff)
  • Horizontal Recoil (improvement) 10→8% (nerf)
  • Movement Speed (improvement) 0.6→0.4m/s (nerf)
  • Sprint Speed (improvement) 0.5→0.25/s (nerf)
Season 01view full patch →
  • Max Damage 104→112dmg (buff)
  • Mid Damage 102→106dmg (buff)
  • Min Damage 95→98dmg (buff)
  • Upper Arm Mult 1.02→1.03x (buff)
  • Lower Arm Mult 1.02→0.99x (nerf)
  • Hand/Upper Leg Mult 1→0.96x (nerf)
  • Flinch Resistance improvement 35→20% (nerf)
  • Fire Rate (improvement) 7→29% (buff)
Season 02view full patch →
  • Stabil Heavy Pad · Flinch Resistance improvement 45→20% (nerf)
  • Outpost Raider Pad · Flinch Resistance improvement 17→12% (nerf)

XR-3 Ion3 patches

Show changelog →
Preseason / Launchview full patch →
  • 21 Lti Infinity Barrel · Damage Range improvement 30→25% (nerf)
  • 17 Xr Adapt Barrel · Damage Range improvement 15→12% (nerf)
  • 19 Revolution Barrel · Vertical Recoil (penalty) 50→40% (buff)
  • Mammoth Stack Extended · Sprint to Fire (penalty) 20→30ms (nerf)
  • Mammoth Stack Extended · ADS Time (penalty) 20→30ms (nerf)
  • Phantom V Fast Mag · Sprint to Fire (improvement) 10→15ms (buff)
  • Phantom V Fast Mag · ADS Time (improvement) 10→15ms (buff)
  • l9 Vertigo Grip · Horizontal Recoil (improvement) 10→8% (nerf)
  • Lti Collapsed Stock · Movement Speed (improvement) 0.7→0.4m/s (nerf)
  • Lti Collapsed Stock · Sprint Speed (improvement) 0.6→0.3/s (nerf)
  • 2mw Adaptive Tactical Laser · ADS Time (improvement) 25→28% (buff)
  • 3mW Motion Strike Laser · Damage Range improvement 15→12.5% (nerf)
  • Quick Charge · Pre-Fire Time improvement 10→15% (buff)
Season 01view full patch →
  • Shot queuing window to prevent accidental follow-up bursts (qualitative)
  • Bullet Velocity 900→1200m/s (buff)
  • ADS Time 650→600ms (buff)
  • Idle Sway (qualitative)
  • Stability when jumping and landing (qualitative)
  • MFS 3x3 Compensator · Charge Time (penalty) 200→100% (buff)
  • MFS 3x3 Compensator · Maximum Hip Spread improvement 50→20% (nerf)
  • Quick Charge · Charge Time (improvement) 15→30% (buff)
  • Quick Charge · Burst Cooldown improvement 10→5% (nerf)
  • Quick Charge · Horizontal Recoil 20→100% (nerf)
  • Quick Charge · Bullet Velocity (penalty) 15→40% (nerf)
Season 02view full patch →
  • 15 Fringe Barrel · ADS Time (improvement) 20→33ms (buff)
  • Stalwart 5 Handguard · Flinch Resistance improvement 35→20% (nerf)
  • Phantom V Fast Mag · ADS Time (improvement) 15→23ms (buff)
  • Lethal Absorb Stock · Flinch Resistance improvement 45→25% (nerf)
  • Lightshield Stock · Flinch Resistance improvement 25→15% (nerf)
  • L T Sling Grip · ADS Time (improvement) 40→55ms (buff)
  • Transit Ion Grip · ADS Time (improvement) 20→30ms (buff)
  • 1mw Instinct Laser Array · ADS Time (improvement) 17→27ms (buff)

Sources

Numbers paraphrased from official patch notes. See methodology for how the cumulative verdict is computed.