League of Legends / Runes
Runes
62 runes across 5 paths. Data sourced from Riot Data Dragon.
Build a loadout →Precision
13Keystone
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
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Takedowns on enemies grant permanent Attack Speed.
Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.
Takedowns on enemies grant permanent Basic Ability Haste.
Domination
12Keystone
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
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Your wards in the enemy jungle are Deep, gaining Health and Duration.Level 9: Wards in the river are also Deep.
Collect 1 memento on champion takedowns, up to 18 total.Gain 6 Trinket Haste for each collected.
On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.
Sorcery
13Keystone
Damaging a champion with an ability hurls a damaging comet at their location.
Damaging a champion with an ability burns them over time.
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
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Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.
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While above 70% health, gain extra adaptive damage.
All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.
Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Resolve
12Keystone
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
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After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage.Duration: 1.5sCooldown: 55s
After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.
After taking damage from an enemy champion heal back some missing health over time.
Inspiration
12Keystone
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
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Get some gold back when you purchase Legendary Items.
While Flash is on cooldown it is replaced by Hexflash.Hexflash: Channel, then blink to a new location.
You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.
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Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.
Potions grant some restoration immediately.
Upon reaching level 3, gain an Elixir of Avarice.Upon reaching level 6, gain an Elixir of Force.Upon reaching level 9, gain an Elixir of Skill.
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Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.
+18 Summoner Spell Haste+10 Item Haste
For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste.Gain bonus Adaptive Force at 5 and 10 stacks.