LEAGUE OF LEGENDS / CHAMPION
Xerath
Minor net nerf (score -3, 1 buffs / 4 nerfs). Notable: W damage 60→50; E damage 80→70; R damage 180→170. Touched across patches 25-7, 25-8.
- Patches touched
- 2
- Cumulative score
- -3.0
- Released
- 2011-10-05
Abilities
Mana Surge
Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
Arcanopulse
Fires a long-range beam of energy, dealing magic damage to all targets hit.
- Cooldown
- 9s8765
- Mana
- 8090100110120
- Range
- 750
Eye of Destruction
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
- Cooldown
- 14s13121110
- Mana
- 8090100110120
- Range
- 1,000
Shocking Orb
Deals magic damage to an enemy and stuns them.
- Cooldown
- 13s12.51211.511
- Mana
- 6065707580
- Range
- 1,050
Rite of the Arcane
Xerath immobilizes himself and gains numerous long-range barrages.
- Cooldown
- 130s115100
- Mana
- 100100100
- Range
- 5,000
Base stats
| Stat | Base (Lv 1) | Per level |
|---|---|---|
| Health | 596 | +106 |
| Mana | 400 | +22 |
| Attack damage | 55 | — |
| Attack speed | 0.658/s | +1.360/s |
| Armor | 22 | +4.7 |
| Magic resist | 30 | +1.3 |
| Move speed | 340 | — |
| Attack range | 525 | — |
Lore
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven...
Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.
Tips
Playing as Xerath
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
Playing against Xerath
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
Patch impact
Changelog
- PASSIVECooldown Reduction on Kill2.5→3.5nerf
- QDamage70→75buff
- QDamage70→70neutral
- WDamage60→50nerf
- EDamage80→70nerf
- RDamage180→170nerf
Live performance
Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.
Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).