LEAGUE OF LEGENDS / CHAMPION
Rumble
Minor net nerf (score -1, 1 buffs / 2 nerfs). Notable: R maximum damage 700→600; base base health 655→640; E enhanced slow 22.5→15. Touched across patches 25-12, 25-16, 25-17, 26-4.
- Patches touched
- 4
- Cumulative score
- -1.0
- Released
- 2011-04-26
Abilities
Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
Flamespitter
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
- Cooldown
- 10s9876
- Range
- 600
Scrap Shield
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
- Cooldown
- 6s6666
- Range
- 20
Electro Harpoon
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
- Cooldown
- 0.5s0.50.50.50.5
- Range
- 850
The Equalizer
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
- Cooldown
- 130s10580
- Range
- 1,750
Base stats
| Stat | Base (Lv 1) | Per level |
|---|---|---|
| Health | 640 | +105 |
| Heat | 150 | — |
| Attack damage | 64 | — |
| Attack speed | 0.644/s | +1.850/s |
| Armor | 36 | +4.7 |
| Magic resist | 28 | +1.6 |
| Move speed | 345 | — |
| Attack range | 125 | — |
Lore
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff...
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Tips
Playing as Rumble
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
Playing against Rumble
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
Patch impact
Changelog
- BASEBase Health655→640nerf
- RMaximum Damage700→600nerf
- PASSIVEOverheated Damage5→5neutral
- QDamage Over 3 Seconds60→60neutral
- QDamage over 3 Seconds60→60neutral
- QMaximum Burn Duration3→3.5buff
- RTick Rate0.5→0.25neutral
- QTotal Magic Damage60→60neutral
- ESlow15→10neutral
- EEnhanced Slow22.5→15neutral
Live performance
Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.
Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).