LEAGUE OF LEGENDS / CHAMPION
Rammus
Minor net buff (score +2, 6 buffs / 4 nerfs). Notable: R initial damage 100→150; R cooldown 90→120; W bonus magic resistance 10→27. Touched across patches 25-12, 25-13.
- Patches touched
- 2
- Cumulative score
- +2.0
- Released
- 2009-07-10
Abilities
Spiked Shell
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Powerball
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
- Cooldown
- 12s10.597.56
- Mana
- 6060606060
- Range
- 300
Defensive Ball Curl
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
- Cooldown
- 7s7777
- Mana
- 4040404040
- Range
- 300
Frenzying Taunt
Rammus taunts an enemy champion or monster into a reckless assault against him.
- Cooldown
- 12s12121212
- Mana
- 5050505050
- Range
- 325
Soaring Slam
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
- Cooldown
- 120s10590
- Mana
- 100100100
- Range
- 25,000
Base stats
| Stat | Base (Lv 1) | Per level |
|---|---|---|
| Health | 645 | +100 |
| Mana | 310 | +33 |
| Attack damage | 65 | — |
| Attack speed | 0.700/s | +2.215/s |
| Armor | 35 | +4.5 |
| Magic resist | 32 | +2.1 |
| Move speed | 335 | — |
| Attack range | 125 | — |
Lore
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast...
Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.
Tips
Playing as Rammus
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
Playing against Rammus
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
Patch impact
Changelog
- BASEHealth Growth94→100buff
- WBonus Armor/Magic Resist27→27neutral
- BASEBase Armor40→35nerf
- BASEArmor Growth5.5→4.5nerf
- BASELevel 1 Attack Speed0.656→0.7buff
- BASEBase Attack Damage55→65buff
- QDamage80→80neutral
- WDuration6→7buff
- WBonus Armor40→27nerf
- WBonus Magic Resistance10→27buff
- WReflected Damage15→15neutral
- RCooldown90→120nerf
- RInitial Damage100→150buff
- RSlow15→30neutral
Live performance
Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.
Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).