LEAGUE OF LEGENDS / CHAMPION
Fizz
Minor net buff (score +3, 5 buffs / 2 nerfs). Notable: R guppy damage 150→180; R gigalodon damage 300→270; W bonus monster damage 60→90. Touched across patches 25-14, 25-20, 25-23, 26-4.
- Patches touched
- 4
- Cumulative score
- +3.0
- Released
- 2011-11-15
Abilities
Nimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
Urchin Strike
Fizz dashes through his target, dealing magic damage and applying on hit effects.
- Cooldown
- 8s7.576.56
- Mana
- 5050505050
- Range
- 550
Seastone Trident
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
- Cooldown
- 7s6543
- Mana
- 3040506070
- Range
- 600
Playful / Trickster
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
- Cooldown
- 16s1412108
- Mana
- 7580859095
- Range
- 400
Chum the Waters
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
- Cooldown
- 120s10080
- Mana
- 100100100
- Range
- 1,300
Base stats
| Stat | Base (Lv 1) | Per level |
|---|---|---|
| Health | 640 | +106 |
| Mana | 317 | +52 |
| Attack damage | 58 | — |
| Attack speed | 0.658/s | +3.100/s |
| Armor | 26 | +4.6 |
| Magic resist | 32 | +2.1 |
| Move speed | 335 | — |
| Attack range | 175 | — |
Lore
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales...
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.
Tips
Playing as Fizz
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
Playing against Fizz
- Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
- Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
Patch impact
Changelog
- WBonus Monster Damage60→90buff
- BASEBase Armor22→26buff
- RCooldown100→120nerf
- WPassive Damage over Time20→30buff
- WActive Burst Damage50→50neutral
- WOn Hit Damage10→20buff
- RGuppy Damage150→180buff
- RChomper Damage225→225neutral
- RGigalodon Damage300→270nerf
- WCooldown7→7neutral
- EDamage80→80neutral
Live performance
Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.
Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).