LEAGUE OF LEGENDS / CHAMPION
Diana
Minor net buff (score +1, 3 buffs / 2 nerfs). Notable: passive monster damage 300→225; passive monster damage 225→260; passive monster damage 300→280. Touched across patches 25-4, 25-11, 25-19, 25-21.
- Patches touched
- 4
- Cumulative score
- +1.0
- Released
- 2012-08-07
Abilities
Moonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Crescent Strike
Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
- Cooldown
- 8s7.576.56
- Mana
- 5050505050
- Range
- 900
Pale Cascade
Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
- Cooldown
- 15s13.51210.59
- Mana
- 4045505560
- Range
- 800
Lunar Rush
Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
- Cooldown
- 22s20181614
- Mana
- 4045505560
- Range
- 825
Moonfall
Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
- Cooldown
- 100s9080
- Mana
- 100100100
- Range
- 475
Base stats
| Stat | Base (Lv 1) | Per level |
|---|---|---|
| Health | 640 | +109 |
| Mana | 375 | +25 |
| Attack damage | 57 | — |
| Attack speed | 0.625/s | +2.000/s |
| Armor | 31 | +4.3 |
| Magic resist | 32 | +2.1 |
| Move speed | 345 | — |
| Attack range | 150 | — |
Lore
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued...
Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.
Tips
Playing as Diana
- Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
- Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
- Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
Playing against Diana
- Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
- Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
- Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
Patch impact
Changelog
- PASSIVEMonster Damage300→280nerf
- PASSIVEMonster Mod2.6→3neutral
- PASSIVEMonster Damage225→260buff
- PASSIVEMonster Damage300→225nerf
- QDamage60→70buff
- WMaximum Damage54→60buff
Live performance
Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.
Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).