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LEAGUE OF LEGENDS / CHAMPION

MarksmanBottomthe Emperor of the Sandsnet nerf (minor)Resource: Mana
MageMarksman

Azir

Minor net nerf (score -3, 4 buffs / 7 nerfs). Notable: base base health 550→575; base health growth 119→108; W ap ratio 40→30. Touched across patches 25-12, 25-14, 25-18, 25-20, 26-5, 26-6.

Patches touched
6
Cumulative score
-3.0
Released
2014-09-16

Abilities

Passive

Shurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Q

Conquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Cooldown
14s121086
Mana
708090100110
Range
740
W

Arise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Cooldown
1.5s1.51.51.51.5
Mana
4035302520
Range
525
Patch trajectory
Damage40.00.00
AP Ratio45.030.0
Damage to Additional Targets25.020.0nerf
Damage AP Ratio32.535.0buff
E

Shifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Cooldown
22s20.51917.516
Mana
6060606060
Range
1,100
Patch trajectory
Damage60.070.0buff
R (Ultimate)

Emperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Cooldown
120s10590
Mana
100100100
Range
250

Base stats

Patch trajectory
Movement Speed335330nerf
Attack Speed per Level6.005.50nerf
Base Health550575buff
Attack Speed Growth5.505.00nerf
Health Growth119108nerf
StatBase (Lv 1)Per level
Health575+108
Mana320+40
Attack damage56
Attack speed0.625/s+5.000/s
Armor25+5
Magic resist30+1.3
Move speed330
Attack range525

Lore

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.

Tips

Playing as Azir

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!

Playing against Azir

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

Patch impact

Net verdict-3.06 patches touched
Patch presence6 of 27 patches
S2625-4 (2025-02-19) — untouched25-5 (2025-03-04) — untouched25-6 (2025-03-18) — untouched25-7 (2025-04-01) — untouched25-8 (2025-04-15) — untouched25-9 (2025-04-29) — untouched25-10 (2025-05-13) — untouched25-11 (2025-05-27) — untouched25.1225-12 (2025-06-10) — nerf25-13 (2025-06-24) — untouched25.1425-14 (2025-07-15) — buff25-15 (2025-07-29) — untouched25-16 (2025-08-12) — untouched25-17 (2025-08-26) — untouched25.1825-18 (2025-09-09) — nerf25-19 (2025-09-23) — untouched25.2025-20 (2025-10-07) — mixed25-21 (2025-10-21) — untouched25-22 (2025-11-04) — untouched25-23 (2025-11-18) — untouched25-24 (2025-12-02) — untouched26-4 (2026-02-19) — untouched26.526-5 (2026-03-03) — nerf26.626-6 (2026-03-17) — buff26-7 (2026-03-31) — untouched26-8 (2026-04-14) — untouched26-9 (2026-04-28) — untouched
buffnerfmixed
Stat trajectory2 stats touched in 2+ patches
WAP Ratio
45.030.0
47.337.527.8prepre: 45.025.1825.18: 40.0 (-5.00 from 45.0)25.2025.20: 30.0 (-10.0 from 40.0)
WDamage
40.00.00
51.822.5-6.75prepre: 40.025.1425.14: 45.0 (+5.00 from 40.0)26.626.6: 0.00 (-45.0 from 45.0)

Changelog

Patch 26-62026-03-17
  • QDamage AP Ratio3535neutral
  • WDamage00neutral
  • WDamage AP Ratio32.535buff
Patch 26-52026-03-03
  • BASEHealth Growth119108nerf
Patch 25-202025-10-07
  • WAP Ratio4030nerf
  • WRecharge Rate1012neutral
  • WDamage to Additional Targets2520nerf
  • EDamage6070buff
Patch 25-182025-09-09
  • BASEAttack Speed Growth5.55nerf
  • WAP Ratio4540nerf
Patch 25-142025-07-15
  • BASEBase Health550575buff
  • WDamage4045buff
Patch 25-122025-06-10
  • BASEMovement Speed335330nerf
  • BASEAttack Speed per Level65.5nerf

Live performance

Live performanceComing soon

Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.

Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).