LEAGUE OF LEGENDS / CHAMPION
Azir
Minor net nerf (score -3, 4 buffs / 7 nerfs). Notable: base base health 550→575; base health growth 119→108; W ap ratio 40→30. Touched across patches 25-12, 25-14, 25-18, 25-20, 26-5, 26-6.
- Patches touched
- 6
- Cumulative score
- -3.0
- Released
- 2014-09-16
Abilities
Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Conquering Sands
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
- Cooldown
- 14s121086
- Mana
- 708090100110
- Range
- 740
Arise!
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.
- Cooldown
- 1.5s1.51.51.51.5
- Mana
- 4035302520
- Range
- 525
Shifting Sands
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
- Cooldown
- 22s20.51917.516
- Mana
- 6060606060
- Range
- 1,100
Emperor's Divide
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
- Cooldown
- 120s10590
- Mana
- 100100100
- Range
- 250
Base stats
| Stat | Base (Lv 1) | Per level |
|---|---|---|
| Health | 575 | +108 |
| Mana | 320 | +40 |
| Attack damage | 56 | — |
| Attack speed | 0.625/s | +5.000/s |
| Armor | 25 | +5 |
| Magic resist | 30 | +1.3 |
| Move speed | 330 | — |
| Attack range | 525 | — |
Lore
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended...
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Tips
Playing as Azir
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Be a bird!
Playing against Azir
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
Patch impact
Changelog
- QDamage AP Ratio35→35neutral
- WDamage0→0neutral
- WDamage AP Ratio32.5→35buff
- BASEHealth Growth119→108nerf
- WAP Ratio40→30nerf
- WRecharge Rate10→12neutral
- WDamage to Additional Targets25→20nerf
- EDamage60→70buff
- BASEAttack Speed Growth5.5→5nerf
- WAP Ratio45→40nerf
- BASEBase Health550→575buff
- WDamage40→45buff
- BASEMovement Speed335→330nerf
- BASEAttack Speed per Level6→5.5nerf
Live performance
Win rate, pick rate, and ban rate from third-party tracker data will overlay here once the fetcher pipeline ships. Patch trajectory tells you what was changed; the live overlay will tell you whether the change worked.
Champion data sourced from Riot Data Dragon (opens in new tab) (16.10.1).