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PatchDelta
PATCH

2025-02-10

Apex Legends™: Takeover Patch Notes

Patch metadata is tracked here. The parser pipeline only walks structured balance blocks — system, item, and rune changes still require the official notes.

View official patch notes

AR5

R-301 Carbineuntouched
  • damage: 13 → 14+7.7%damage
  • Headshot damage now 18
VK-47 Flatlineuntouched
  • damage: 18 → 19+5.6%damage
  • Headshot damage now 25
HAVOC Riflemixed changes, weighted score +3.8
  • damage: 18 → 21+16.7%damage
  • Headshot damage now 27
  • beam shot damage: 53 → 70+32.1%beam_shot_damage
  • Beam Shot headshot damage now 105
Hemlok Burst ARnet nerf (minor), weighted score -9.5
  • damage: 19 → 20+5.3%damage
  • Headshot damage now 26
Nemesis Burst ARuntouched
  • damage: 16 → 17+6.3%damage
  • Headshot damage now 22

SMG5

R-99 SMGuntouched
  • damage: 14 → 13−7.1%damage
  • Headshot damage now 16
  • damage fall-off removed
  • ADS strafe speed normalized
  • movement penalty exemption removed
  • Recoil increased
Alternator SMGuntouched
  • damage: 16 → 18+12.5%damage
  • Headshot damage now 22
Prowler Burst PDWnet nerf (minor), weighted score -9.7
  • damage: 15 → 16+6.7%damage
  • Headshot damage now 19
Volt SMGuntouched
  • damage: 15 → 16+6.7%damage
  • Headshot damage now 19
C.A.R. SMGuntouched
  • damage: 13 → 14+7.7%damage
  • Headshot damage now 17
  • Laser Sight barrel attachment added

LMG4

M600 Spitfireuntouched
  • damage: 19 → 21+10.5%damage
  • Headshot damage now 26
Devotion LMGuntouched
  • damage: 15 → 16+6.7%damage
  • Headshot damage now 20
L-STAR EMGuntouched
  • damage: 18 → 20+11.1%damage
  • Headshot damage now 25
Rampage LMGuntouched
  • damage: 26 → 30+15.4%damage
  • Headshot damage now 38
  • revved-state decay rate reduced

Marksman4

G7 Scoutuntouched
  • damage: 33 → 35+6.1%damage
  • Headshot damage now 56
  • Fire rate decreased
  • projectile size increased
30-30 Repeateruntouched
  • no charge damage: 39 → 43+10.3%no_charge_damage
  • No charge headshot damage now 69
  • full charge damage: 53 → 58+9.4%full_charge_damage
  • Full charge headshot damage now 93
  • projectile size increased
Triple Takeuntouched
  • damage per bullet: 21 → 22+4.8%damage_per_bullet
  • Headshot damage now 105
  • projectile size increased
Bocek Compound Bowmixed changes, weighted score -2.8
  • damage: 70 → 75+7.1%damage
  • Headshot damage now 120
  • Fire rate decreased
  • Deadeye’s Tempo passive removed
  • shattercaps damage per pellet: 12 → 13+8.3%shattercaps_damage_per_pellet

Sniper4

Kraber .50-Cal Sniperuntouched
  • damage: 140 → 150+7.1%damage
  • Headshot damage now 210
Longbow DMRuntouched
  • Base damage unchanged
  • Headshot damage now 108
  • limb damage: 80 → 70−12.5%limb_damage
Charge Riflemixed changes, weighted score -2.2
  • Base damage unchanged
  • Headshot damage (min. distance) now 135
  • Headshot damage (max. distance) now 198
  • Mechanic update — see source
  • limb damage: 90 → 70−22.2%limb_damage
Sentinelmixed changes, weighted score -2.2
  • Base damage unchanged
  • Headshot damage now 126
  • limb damage: 90 → 70−22.2%limb_damage
  • Deadeye’s Tempo passive removed

Shotgun4

EVA-8 Autonet buff (minor), weighted score +9.6
  • damage per pellet: 7 → 8+14.3%damage_per_pellet
  • headshot damage bonus removed
Mastiff Shotgunmixed changes, weighted score +3.0
  • damage per pellet: 14 → 16+14.3%damage_per_pellet
  • headshot damage bonus removed
Peacekeeperuntouched
  • damage per pellet: 9 → 12+33.3%damage_per_pellet
  • Headshot damage now 135
  • Choke speed increased
  • choked blast pattern tightened
  • pellet piercing added
Mozambique Shotgununtouched
  • damage per pellet: 15 → 16+6.7%damage_per_pellet
  • Headshot damage now 60

Pistol3

P2020mixed changes, weighted score +3.1
  • damage: 21 → 24+14.3%damage
  • Headshot damage now 30
RE-45 Autountouched
  • damage: 13 → 14+7.7%damage
  • Headshot damage now 18
Wingmanuntouched
  • damage: 45 → 48+6.7%damage
  • Headshot damage now 72
  • base magazine size: 6 → 5−16.7%magazine_size